

You're also able to sprint, which is useful as both an offensive and defensive maneuver. You can do this by blocking (provided you have a shield equipped), dodging, or parrying, the latter of which requires precise timing but leaves enemies vulnerable.īy clicking 'enter', you agree to GameSpot's Combat should immediately feel familiar to anyone who's played a Souls game or Bloodborne you carefully pick spots to swing away at enemies, ensuring not to exhaust all of your stamina so that you're able to avoid being attacked yourself. In the section of Eitr that I played, I fought my way through a forest area before making my way into a dungeon of sorts. And it's not one the game's two-person studio, Eneme Entertainment, shies away from it brings up Dark Souls when discussing what it set out to make while also citing Diablo and The Legend of Zelda: Ocarina of Time. The Dark Souls comparison might seem lazy in light of how frequently it gets thrown around for any game that has some semblance of difficulty, but it's fully appropriate here.

In fact, it's a better version of that, mixing in elements of Diablo and featuring some wonderful pixel-art graphics and subtle music. Take a quick look at it and it's easy to assume this is essentially a Dark Souls-style game with an isometric camera.

Among the indie games Sony showcased during its E3 press conference this week, Eitr was what most stood out to me.
